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Weapons
Cane
Card
Claw
Dagger
Double Saber
Fist
Handgun
Katana
Launcher
Mechgun
Partisan
Rifle
Rod
Saber
Shot
Slicer
Sword
Twin Sword
Wand
Previous Weapon: Gal WindNext Weapon: Game Magazine
ATP bonus is dependent on Beat Time.
beat time:ATP (fully ground ATP)
000-124:ATP+138 (144)
125-249?ATP+210 (219?
250-374:ATP+420 (438)
375-499?ATP+840 (876)
500-624?ATP+1260(1314)
625-749?ATP+840 (876)
750-874?ATP+420 (438)
875-999?ATP+210 (219)
About color: in time zones with ATP+375-ATP+749 it becomes yellow. Equippable by:
Humar | Hunewearl | Hucast | Hucaseal |
Ramar | Ramarl | Racast | Racaseal |
Fomar | Fomarl | Fonewm | Fonewearl |
Update Price
Hit | Sphered | Min Price | Max Price | Added By | Date Added | Time Added | Average Price |
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